BOMBANANA! Controls and Input

BOMBANANA! is built around three different input layers: normal movement and camera, the emote wheel the Mute uses to communicate, and voice chat that is deliberately role-restricted. This page covers how each layer works and how to set input up so the game (and your mic) behave on Steam PC.

How Input Works in BOMBANANA!

Movement and Camera

Standard first-person-style input: move with the movement keys, look with the mouse, and interact with the module or van objects with the interact input. Specifics worth setting before a session:

The Mute Emote Wheel

The Mute cannot type or speak, so the game gives them an emote wheel with physical gestures: yes, no, wait, repeat, go-back, and numbered signals. The practical control rule:

Voice Chat

Voice is the second communication channel and it is role-restricted by design:

Practical setup tips:

Controller Support

Input Checklist

  1. Tune look sensitivity and confirm the interact key before round one.
  2. Agree the Mute gesture dictionary (yes / no / wait / repeat / 0โ€“9) in the lobby.
  3. Set push-to-talk for the speaking roles.
  4. Test voice and lobby join before starting the timer.
  5. If using a controller, verify Steam Input is set the way your controller needs.

Sources