BOMBANANA! Guide: Start Here
BOMBANANA! is an asymmetric three-player online co-op bomb defusal game from Lefto Studio, a small indie team from Turkey, published by TARK. It is inspired by the Three Wise Monkeys โ see no evil, hear no evil, speak no evil โ and turns that idea into a bomb squad where miscommunication is the core mechanic, not a bug. Defusing the bomb is the easy part; talking about it is what blows you up.

The Three Monkey Roles
| Role | Constraint | Job |
|---|---|---|
| Blind Monkey | Sees only a simplified, near-black view; reads Braille on the bomb by touch | The only player who can physically interact with the bomb: cutting wires, pressing buttons, typing keypad digits |
| Mute Monkey | Cannot speak; communicates through head nods, shakes and numbered hand gestures | The only player who can read the defusal manual; decides the correct action for every module |
| Deaf Monkey | Cannot hear teammates; sees the bomb in full detail, including the countdown timer | The communication bridge: describes modules aloud, translates Mute gestures into spoken instructions for Blind |
Mental load is highest on the Mute, who must convert colors and directions into numbered gestures. The Deaf carries the filtering problem โ not everything visible on the bomb matters. The Blind carries the clock, because every instruction has to survive two translations before their hands move.
The Round Loop
- Lobby and role assignment โ all three players join, discuss, and lock in Mute, Deaf or Blind.
- Level selection โ early levels have fewer modules; later levels add complex panels and tighter timers.
- Bomb spawns โ Deaf sees it fully, Blind gets a minimal dark interface with Braille, Mute sees only the manual.
- Information gathering โ Deaf describes modules aloud; Blind reports Braille markings; both relay to Mute.
- Manual consultation โ Mute cross-references the incoming state with the manual and picks the correct action.
- Gesture communication โ Mute signals the answer to Deaf (the only player who can see the gestures).
- Verbal relay โ Deaf translates the gestures into spoken instructions for Blind.
- Defusal execution โ Blind performs the cut, press or entry โ and reports what changed.
If any link breaks, the bomb explodes and everyone shares the blame. That shared responsibility is the point.
Agree This Before the First Bomb
- A gesture dictionary: yes, no, wait, repeat, go-back, and the numbers zero to nine.
- Left and right always mean the Blind Monkey left and right โ the hands on the bomb are the only perspective that matters.
- A numbering system: numpad mapping works well โ 2 = down, 4 = left, 6 = right, 8 = up. Assign numbers to colors before the round.
- Simplest module first, to take timer pressure off.
- Nobody cuts, presses, types or flips until the instruction has been repeated back once.
First-Session Checklist
| Step | What to set | Why it matters |
|---|---|---|
| Assign roles | Confirm who sees, hears, speaks, reads and touches | Most confusion starts before the bomb |
| Agree callouts | Short words for colors, numbers, positions, buttons | Long descriptions waste timer time |
| Test voice and lobby | Check lobby join and voice delay first | Official hotfix history shows these issues matter |
| Track modules | Note which modules appear and what failed | Public module details are still thin โ verify as you play |
Where to Go Next
- How to play: lobby, friends and setup
- All bomb modules and their evidence status
- Module guide: per-module solve procedures
- How to read the manual as the Mute
- Tips and tricks for cleaner runs
Sources: bombanana.net game overview, bombanana.org guide hub, Mobalytics module and callout guide, bombanana.site start-here route.