BOMBANANA! All Modules

BOMBANANA! bombs are built from modules — small panels that each demand a specific slice of information from the team. Public evidence is uneven: some modules have quoted manual rules, others are only visible in playthrough footage. We tag each one honestly instead of pretending everything is settled.

Evidence tags: Confirmed = manual rule quoted in public sources · Observed = seen in recorded gameplay, manual page not verified · Unconfirmed = claimed but not verifiable.

First-person view of the open in-game manual page for the Cable module in BOMBANANA!
The in-game manual page for the Cable module — count the cables, read the active light. Official Steam screenshot · Lefto Studio / TARK

Defusal Modules

ModuleStatusWhat the panel showsWhat Blind does
Cable / WireConfirmed (demo)3–5 colored cables and one active LEDRuns a finger along the cables and cuts one
Direction / D-padConfirmed (demo)Four arrow buttons around a dot cluster plus a colored lightHovers the dots to get the Braille number, then presses one direction (multi-step on some layouts)
Calculator / NumpadConfirmed (demo, level 3)An equation on a display next to a nine-key keypad; a light appears after the answer is typedTypes the result on Braille-labelled keys, then presses one more button
Switch PanelConfirmed (demo, level 5)Four switches, four colored lights above them, an ENTER buttonFlips each switch on or off, feels the Braille number under each, presses ENTER
Color SlidersObserved (full game, level 2)Four vertical sliders in red, green, yellow and bluePushes each slider up or down
Symbol WheelObserved (full game)A rotating wheel with four symbols plus colored buttonsRotates until one symbol makes a sound, then presses a colored button; repeats per stage
PianoObserved (full game)A short keyboard with Braille dots on the keys and a colored lightPlays a sequence of notes; light color changes per attempt
SoundboardObserved (full game)Rows of buttons with three colored lights; only one button plays a soundFinds the sounding button, then presses the positions the manual gives

Chaos Modules

Lefto lists three CHAOS modules designed to keep the Blind Monkey busy. Only one is verified on footage:

ModuleStatusBehavior
Rising Slider (Chaos slider)Observed (full game, level 4)A single slider that creeps upward on its own, marked with a yellow warning triangle; Blind keeps pulling it back down until the bomb is defused
Chaos modules #2 and #3UnconfirmedAnnounced in the Aug 29 launch post; not yet seen in verifiable footage

Notes on Conflicting Claims

Solve Procedures

The per-module callout procedures — what to say, in what order, and who says it — live in the module guide. If your team knows the rules but keeps losing the answer between players, read the manual reader page and the tips page.


Sources: bombananaguide.wiki module table, whisperofthehouse module solver notes, Mobalytics callout guide, bombananaguide.online FAQ (unverified claims flagged).