BOMBANANA! All Modules
BOMBANANA! bombs are built from modules — small panels that each demand a specific slice of information from the team. Public evidence is uneven: some modules have quoted manual rules, others are only visible in playthrough footage. We tag each one honestly instead of pretending everything is settled.
Evidence tags: Confirmed = manual rule quoted in public sources · Observed = seen in recorded gameplay, manual page not verified · Unconfirmed = claimed but not verifiable.

Defusal Modules
| Module | Status | What the panel shows | What Blind does |
|---|---|---|---|
| Cable / Wire | Confirmed (demo) | 3–5 colored cables and one active LED | Runs a finger along the cables and cuts one |
| Direction / D-pad | Confirmed (demo) | Four arrow buttons around a dot cluster plus a colored light | Hovers the dots to get the Braille number, then presses one direction (multi-step on some layouts) |
| Calculator / Numpad | Confirmed (demo, level 3) | An equation on a display next to a nine-key keypad; a light appears after the answer is typed | Types the result on Braille-labelled keys, then presses one more button |
| Switch Panel | Confirmed (demo, level 5) | Four switches, four colored lights above them, an ENTER button | Flips each switch on or off, feels the Braille number under each, presses ENTER |
| Color Sliders | Observed (full game, level 2) | Four vertical sliders in red, green, yellow and blue | Pushes each slider up or down |
| Symbol Wheel | Observed (full game) | A rotating wheel with four symbols plus colored buttons | Rotates until one symbol makes a sound, then presses a colored button; repeats per stage |
| Piano | Observed (full game) | A short keyboard with Braille dots on the keys and a colored light | Plays a sequence of notes; light color changes per attempt |
| Soundboard | Observed (full game) | Rows of buttons with three colored lights; only one button plays a sound | Finds the sounding button, then presses the positions the manual gives |
Chaos Modules
Lefto lists three CHAOS modules designed to keep the Blind Monkey busy. Only one is verified on footage:
| Module | Status | Behavior |
|---|---|---|
| Rising Slider (Chaos slider) | Observed (full game, level 4) | A single slider that creeps upward on its own, marked with a yellow warning triangle; Blind keeps pulling it back down until the bomb is defused |
| Chaos modules #2 and #3 | Unconfirmed | Announced in the Aug 29 launch post; not yet seen in verifiable footage |
Notes on Conflicting Claims
- Some fan sites list extra module names (Banana Keypad, Ancient Runes, Capacitor levers, Emergency Shutoff). These appear only on unverified fan pages — treat them as Unconfirmed until seen in-game.
- Cable counts are reported as 3–5 (module tables) and up to 6 (one fan FAQ). The verified rule tables cover 3 and 4 cables; see the module guide for what is actually safe to use.
- The demo manual still has blank pages, so exact answer tables for several modules may change with updates.
Solve Procedures
The per-module callout procedures — what to say, in what order, and who says it — live in the module guide. If your team knows the rules but keeps losing the answer between players, read the manual reader page and the tips page.
Sources: bombananaguide.wiki module table, whisperofthehouse module solver notes, Mobalytics callout guide, bombananaguide.online FAQ (unverified claims flagged).