BOMBANANA! Deaf Monkey Guide

The Deaf Monkey sees the bomb in full detail and speaks freely โ€” but cannot hear a word anyone says. You are the eyes and the voice of the team: you read the bomb out, you watch the Mute's gestures, and you turn those gestures into spoken instructions for the Blind. You are the only player who can see both the bomb and the Mute's hands, which makes you the communication bridge of every round.

What You See

What You Own

You cannot hear replies, so you cannot confirm with the Blind by listening. Instead, you watch the Blind's repeat โ€” or better, you give instructions that force a visible confirmation ("show me which cable before you cut").

The Filtering Problem

Not everything visible on the bomb matters, and calling everything at once buries the detail that does. Good Deaf play is mostly selective reporting:

If you are unsure whether a detail matters, report it anyway as a labeled extra โ€” but keep the core packet short.

Reading the Mute

The Mute can only answer with gestures (nods, shakes, numbered fingers). Your job is to convert them:

When the Mute looks confused, the problem is usually an ambiguous question, not a wrong answer. Narrow it: "Do you see a red LED โ€” yes or no?"

Calling for the Blind

You speak instructions in the Blind Monkey's world: positions, not colors. The Blind cannot see colors, so your call must be physical:

Structure every instruction as: action โ†’ target โ†’ position โ†’ confirm. And always give the Blind something visible to repeat back โ€” a raised hand on the target cable is a confirmation you can see, not just hear.

Common Deaf Mistakes

Best role for new players? Deaf is often recommended as the easiest to start on for rule learning โ€” you see everything and can read the manual yourself in the early levels. Rotate to Mute once you want the deeper challenge.


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