BOMBANANA! Game Modes

The full release gives you three ways to play: Campaign, Endless and Custom. They ask different questions โ€” Campaign teaches you what to learn next, Endless tests how long your procedures survive, and Custom lets you build exactly the practice you need. Pick the mode that fits the session, not the one that feels newest.

The Three Modes

ModeQuestion it answersBest for
Campaign"What should we learn next?"First runs and learning new modules
Endless"How long can we sustain it?"Teams with a solid procedure who want pressure
Custom"What exactly do we want to test?"Practicing one module or one role swap

Campaign

The main route: 30 handcrafted levels that introduce module families in a fixed order and widen the random pool as you climb. Levels 1โ€“7 build the basics, Switch arrives at 16, Maze at 18 and Morse at 21 โ€” see the campaign walkthrough for the full map. Campaign answers "what's next" better than any other mode, which is why the achievements guide recommends finishing it first.

Endless Mode

Endless is a survival ladder of escalating waves. Verified details (version 1.0.0 data):

The three Endless achievements map onto the climb: Endless Junior (5 waves), Endless Expert (15 waves) and Endless Master (30 waves). Launch-day snapshots showed Master around 0.1% โ€” this is the long-pole mode of the achievement set.

Endless tips: stable routines and repeatable callouts beat one-off hero plays. Save a solved final action for the timer window, treat every interruption as "panel may have changed," and rotate roles deliberately so one player's fatigue doesn't tank the run.

Custom Mode

Custom is the practice workshop โ€” you configure a bomb to test exactly what you want:

If Switch is your team's wall, Custom lets you grind Switch repetitions in five minutes instead of hoping the campaign serves you one. If you are onboarding a new Blind, strip everything else away and let them build trust with the relay.

Which Mode Should You Play?


Sources