BOMBANANA! Tier List

BOMBANANA! has no official tier system โ€” so this list ranks by the two things that actually decide runs: communication load (how much state must survive the relay) and timer risk (how easily a mistake costs a whole bomb). It is a planning tool, not a power ranking. Use it to decide what to practice and which module to clear first.

How This Tier List Works

Every module, role and mode is graded on:

S = demands the most from your communication; C = comfortable even for new teams.

Module Tiers

TierModulesWhy
SCalculator, Switch, Maze, MorseMulti-stage or multi-value state; one slip restarts the packet
APiano, Symbol, SoundboardSequence + color-light state; medium load, medium stakes
BDirection (D-pad), Color SlidersSimple rules, but left/right and order must be exact
CCable / WireThe classic low-load, high-clarity starter

Notes:

Role Tiers

TierRoleWhy
SMute MonkeyHolds the manual and every decision; highest mental load; answers silently
ADeaf MonkeyThe relay bridge and the filter; must read the bomb and the Mute
BBlind MonkeyHands-on and clock-touching, but receives short, confirmed commands

Notes:

Mode Tiers

TierModeWhy
SEndlessEscalating waves, hazard tiers and sustained pressure punish weak procedures
ACampaign (late levels 21โ€“30)Random Hard pools + Chaos stack communication load
BCampaign (1โ€“20)Scripted introduction curve, fixed module first-appearances
CCustomFully controllable; the lowest-risk practice environment

Notes:

Use It for Session Planning

This tier list is opinion, based on the campaign walkthrough, the module guide and the role guides. The official game has no power ratings; treat rankings as a session-planning shortcut.


Sources